I'm a programmer from Norwalk, CT. I'm most comfortable with C++, but I also know a fair amount of Python and Java. I have a lot of experience with digital modeling, though a lot more on the environment/static model side and less on the character rigging/animation.
Available for work:
Artfunkel is a loot-based pseudo-dungeon-crawler, in which the players are art collectors trying to build their collection. They can then display their pieces in customizable, upgradeable galleries for other players to see. Players can find more works for their collection by buying random crates from the store, trading in an online auction house, or visiting other galleries in hopes of finding an NPC that is willing to trade, sell, or donate something from their collection. The game engines are built entirely in C++, and I'm using OpenGL to handle rendering.
Primarily I'm looking for 3D artists that could start generating more assets for the gallery spaces. Specifically, I need more gallery templates for the players to purchase, as well as furniture and other ambiance items players can use to customize their spaces.