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UMOGA Annoucements

Information on the latest updates to UMOGA, including any devlogs.

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We've secured external funding!

by Maxime

UMOGA Updates

Any new announcements to UMOGA are made here, along with any new blog posts.

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UMOGA IRC

by Elliott

Projects

Once you create a project, a thread is created here so you can talk about your project.

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[ROYALTY] UE4 SWORDS ARENA Multiplayer Game Project Looking for New TEAM MATES !

by sayato

General Discussion

Anything indie dev related! Share screenshots, talk about games, make friends!

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Wanna make your game stand out?

by Kir

Recent posts Replies Views Latest reply

Looking for Volunteers

by ryanwspears

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Welcome to Frosthelm. This is the starting country for the initial release of my game, Forsaken Order. I’m looking for anyone who would like to volunteer to work on this passion project of mine. I’m open to new ideas, and I’m willing to learn a thing or two. I am only one person, so I know I don’t know everything. Hundreds of years ago, Frosthelm was overrun with dragons who wanted nothing more than to terrorize its citizens. After many years of this, the dragons grew bored and decided to leave their new creation, the Dragonkin, in their place to continue wreaking havoc while they slumbered. The Dragonkin saw this as their opportunity to escape the rule of their masters. They pleaded with the gods to destroy the dragons and free them from their turmoil. The Gods heard their pleas and took to arms. The battle was long and gruesome. The dragons heard of their underlings’ betrayal and sought to kill them all for disobeying. Only one child was hidden away from the battle who would survive. Her name was Mai. The Gods finally gained the upper hand in the war with the emergence of a new God called Kishi, the Goddess of Luck. The Dragons were finally destroyed, and their reign of terror was no more. Forsaken Order is a game that begins with our MC, Mai, Travelling to the city of Ethren with her companion, Aroniel. Mai has finally decided to try and learn more about her family, and if it’s possible anyone else survived. Aroniel tells her about the shrine in Ethren that can communicate with the Gods. After reaching the Shrine, many figures in dark cloaks burst in. After trying to fight them off, the cloaked figures destroy the shrine. Mai and Aroniel manage to capture one before they can escape. After some Interrogation, the cloaked man reveals that he’s part of a Cult that is trying to revive the Dragon of Chaos to reinstate the rule of the Dragons. That’s all I’m going to reveal of the story at the moment. In this game, the player will have to option of choosing from a pool of different characters to have in their party. These characters are all upgradable and can be controlled by the player. You will have a party of up to 4 who will be on the field with you to assist you in combat and other things. Many of the game’s aspects have not been completed yet, so there is plenty of room for changes and additions. Feel free to message me if you have any questions or would like to work on the project. If the game ends up making money, then Anyone who contributed will get paid a percentage of the revenue made. I look forward to working with you!

by ryanwspears

Wanna make your game stand out?

by Kir

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Hi, I am Kir, I run a dApp building company and I have a business proposal to those, who are working on MMOs and are close to release. We want to test the hypothesis that “Play-to-Earn” mechanic will boost ARPU and retention. To test and prove the hypothesis me and my team offer: enabling the in-app purchases module into your game (those purchases form a prize pool, that is distributed automatically to winners of the level / game / top in the leaderboard / etc) we will help with game testers and will provide feedback (so that your dev team can iterate and fix gameplay and enhance user experience accordingly) we will help with marketing targeted on 7k, then 200k, then 2 mln dedicated users (marketing expenses are at x3 higher then development, commonly, so this proposal is a rare one on the market) we will also offer a marketplace for game items for sale proceeds from in-app purchases will flow into your wallets from day1 of release. we might also help with further fund raising All of that is obviously for free, but from our partners we need solid gameplay, game monetization should be reasonable, game mechanics should be balanced. As a result, your game will become one of the few games that draw attention due to possibility for users not only to have fun, but also to make some profit => that will raise visibility => more players will come => more in-app purchases => bigger prize pool => more players will come => etc …Or we are wrong and this hypothesis will be declined. An ideal game for such an experiment would be WebGL, MMO, RTS, server side built on node.js , client side on vue.js, three.js . The game should be really close to release (1-2 months). We cannot offer such a partnership to more then 3 dev teams, so we will have to be picky, sorry! In case you are interested, drop me a line to ceo@eternaltrusts.io , describe the game, provide all relevant info reg forecasted release dates, gameplay, art. Looking forward to hear from you! Kir

by Kir

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