I was recently a PhD at Yale in Computer Science, but I left with a Masters degree to pursue a career in game development. I have a ton of programming experience, and have made games with Unity, XNA, Silverlight, and GameMaker.
I uploaded gameplay videos of the games I've made alone. They are all in 2D but I'm comfortable working in 3D as well, its just easier to make 2D sprites when working alone for me.
Unfortunately they don't let you upload PDFs so my much more thorough resume, and some of my short stories can be seen on my profile here:
Available for work:
An infinite runner where the goal is to reach a certain speed by avoiding, bouncing, and pulling off of objects. The game is being developed by me alone and so is very precise in what it is delivering, no superfluous features, only smooth concise gameplay. The story is a strange journey through a dream like self-prescribed afterlife and is quite unique.
Release: February 2016
Music is done by Structural Fault.
Inspired by Devil May Cry 3, Castlevania and a few others this game delivers some action packed stylistic combat. It features grappling hook based movement allowing freedom unprecedented in other games in the genre. Unfortunately however, it was developed with Microsoft XNA and Silverlight, which fails to run and install on many computers so development was halted to pursue Unity development. If demanded the game might be remade on Unity. The game is playable free at greygods.com and features several levels, enemies, an NPC partner,and two boss fights although development was halted before the learning curve could be smoothed out.
My very first attempt at a game. Features Venom from Spiderman using borrowed sprites from old games. It was made on gamemaker and is very clunky and some of the super moves are overpowered. However, the two bosses are good and some of the regular enemies have some interesting design that I would iterate on when making "A Warrior's Prologue". Sorry for the awful backgrounds.