From the first time I ever played a game, I have long had a passion for games. I love the feeling a game gives you as a player when you have completed it, and how long that game can stay fondly in your memory through the years. Games like, "Wonder Boy", "Golden Axe", "Street Fighter", "Screamer”, “Need for Speed", "GTA", "Crackdown”, “The Walking Dead”, to name a few fond memories.
I try to achieve the greatness of the games I've played in the games that I make, whether it be a college game where I worked on in a group of future game designers, creating "SpinDoctor" or "MindHero”, or individually in the games that I create independently in "Darkness Falls", "Inner Ground" and "Warped Shooter".
In all I want my games to be remembered and loved by their players, and I want to be of the calibre of many great game developers like John Carmack, Cliff Bleszinski, Hideo Kojima, to name a few.
Portfolio webpage: http://fcsupreme.wix.com/gamedesign
LinkedIn: uk.linkedin.com/pub/adam-facey/77/a01/61/
Available for work:
Game is a 1st/3rd Person Platformer.
The game is being developed in Unreal Engine 4, so far I'm getting around all the key character mechanics, making them as fluid as possible.
*USP's:
Game usp's include: Sci-fi platform shooter with some Tron visual
Level USP’s include
stamina sprint, dash, double jump,
Platforms [Destructible/movable], Enemy turrets,
Puzzle Elements [door combinations, platform combinations]. Just to name a few.
*Brief intro to level 1:
Level 1, after INTRO level, will start as A set of box type structures. Some can be traversed with single jump, some can be climbed. Others can only be accessed later when charge jump is achieved. At the end a keypad must be entered in order to get to the next section.
Once at the top, a section of platforms takes you to the next part, like a bridge way, with platforms that are destructible so care must be taken when getting across.
At the end of this section have a laser security door with camera which will slam shut if player is detected. If not the player can pass, if player is detected then a swarm of enemies must be defeated, 1 will provide the means to gain access to the first door, which will give the player access to the next level, which one is up to the player to find!
As you can see there are many elements to this game to keep any FPS enthusiast keen to explore the whole game.
So if you are interested in learning more, and lending a helping hand, drop me a line and let make this happen, sooner rather than later.
There are a few key features I want to implement to the character, so first and foremost I am in desperate need of a Programmer for the game mechanics and especially for the AI.
I've attached some images of the layout of the intro level Im using to test the gameplay mechanics.
An Arcade racer centered loosely on the Unicorn Myths. This racer will feature strange and wonderful worlds for you to race around and achieve the goal of number 1 to save not only the Unicorn worlds but also the Unicorns way of life.
https://fcsupreme.wixsite.com/gamedesign/indevelopment