Game Designer,Level Designer

From the first time I ever played a game, I have long had a passion for games. I love the feeling a game gives you as a player when you have completed it, and how long that game can stay fondly in your memory through the years. Games like, "Wonder Boy", "Golden Axe", "Street Fighter", "Screamer”, “Need for Speed", "GTA", "Crackdown”, “The Walking Dead”, to name a few fond memories.

I try to achieve the greatness of the games I've played in the games that I make, whether it be a college game where I worked on in a group of future game designers, creating "SpinDoctor" or "MindHero”, or individually in the games that I create independently in "Darkness Falls", "Inner Ground" and "Warped Shooter".

In all I want my games to be remembered and loved by their players, and I want to be of the calibre of many great game developers like John Carmack, Cliff Bleszinski, Hideo Kojima, to name a few.

Portfolio webpage: http://fcsupreme.wix.com/gamedesign

LinkedIn: uk.linkedin.com/pub/adam-facey/77/a01/61/

Available for work:

  • Level Design
  • Entry Level Programming (Unreal Blueprints, Unity 3D C#,)
  • Entry Level Artist (3DS Max, Photoshop, Blender3D, After Effects)
  • Unreal Engine 4
  • Unity3D (3.x - 5.x)
  • Projects (2)
  • Photos (0)
  • Videos (0)
  • Coding (0)
  • Audio (0)
  • Assets (0)