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Project information

Snow Walker is a 2D side-scroller RPG with a focus on exploration, story and survival. You can explore unique cities and dungeons which are connected by the unpredictable wilderness.

Our art and lore is inspired by both Norse mythology and Lovecraftian literature. Our combat is inspired by 2D platformer titles like hollow knight and dead cells. We're trying to combine these elements with different RPG mechanics found in games like the Elder Scrolls, the Witcher and World of Warcraft.

Exploring cities involves talking and trading with NPC's, as well as doing quests and side-activities. Outside of cities the player will encounter dangerous enemies such as, wild animals, demons, spirits and hunters, but these foes are not the only thing standing in the protagonists way. To survive in the wild you must also stand up again the dangers of mother nature and fate. To do so the player has a few tools at their disposal including: resting, inventory, crafting and alchemy. We are trying to achieve an experience that immerses the player into a calm and relaxing journey, while giving them engaging quests that include combat, puzzle solving, and boss fights.

We're a small team of 6 people at this moment and we're developing the game in the Godot Engine (GDScript). We plan to release the game on PC, Linux and Mac.

The game is still in the prototyping stage and we still need a few more people to finish this game. You will receive a percentage of the games revenue once we release it (based on contribution).

We also plan to use Kickstarter and/or Patreon once the prototype is finished.

Our jobs and requirements:


You will work with a generic character controller which interacts with a lot of different RPG systems like the inventory, trading, dialogue and many more.

We also need help with our world building which includes things like a weather system and world interactions (crates, doors, levers, ...).


- good coding skills

- experience with the Godot Engine and GDScript

- you know how to use version control (git)

- the time to work at least 5 - 10 hours a week on this project


- you're not afraid of state machines, character controllers and lots of different GUI systems

3D Character Modelling/Animation:

Since we're creating a big world with lots of different characters we had to come up with something to make the character asset creation process easier.

We plan on using a tool we made to convert 3D animations into 2D pixel art spritesheets. That's why we need a 3D artist to help us out.

You will create 3D character animations which don't have to look as detailed as a regular 3D animation would. Afterwards you will use the tool we made to process this 3D animation into a 2D spritesheet.


- the ability to model, rig and animate 3D characters with basic shapes

- the time to work at least 5 - 10 hours a week on this project


- previous experience with pixel art

Pixel artist:

Even if we're able to eliminate a lot of the basic pixel art work with the help of our 3D to 2D pipeline (see above) we still need someone to work on the details.

You will animate 2D pixel art characters of all kinds and shapes including humans, demons, animals and many more.


- you're able to create good looking pixel art characters that fit our current style

- at least 5 - 10 hours of time per week to work on this game

Social Media and Community/Team Management:

This job consists of different tasks like:

- regular posts and maintenance of our social media accounts

- managing our discord server

- team recruitment and management of trials

- maintaining our project management board (trello)

- keeping documents like our GDD up to date and clean

and more.

If you would like to participate or have some questions visit us on our discord https://discord.gg/hKRvxXS

Snow Walker

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