I am no stranger here, but today I want to tell you a little about a game I am creating right now. First off I'll tell you about it. I was hired by WillingShade Studios to create them a prequel to their game, Grimore Vengeance.This game will be called Grimore: Awakening. We already have started the small developments of the game such as sound, concept mockup art, logo, storyline, and dialogue. We have a team of highly experienced game developers. Our team right now is:
Game Developers: Eli Ward (semi-expert programmer) ETHproductions (expert programmer) TheeSeaverShow (semi-expert programmer)
Artists: Jesse Knight
Concept Artist: Jesse Knight
Dialogue Writer: Sk3letor Bob Bob
Voice Actors: Logan Byers
Musicians: Logan Byers Marc Chait
As you may see we are very low on artists; if you can help with that part, please drop me an email or PM on the forums or comment. My email is firstname.lastname@example.org. However we also need another programmer, if you would like to join on that part, please do the same as the instructions above.
What are we looking for?
As you may see we are very low on artists. We need artists as soon as possible so if you can help us with this part of the game, that would be a huge blessing, and you will be able to get portfolio rights and be put in the credits of the game. If you can help with that part, please drop me an email or PM on the forums or comment. My email is email@example.com.
What's the game going to be like?
Our game is going to be a 2D story-based game, featuring platforming and combat elements. When finished, it will take an hour to an hour and a half to beat. Due to the violence involved, it will be rated T for Teen.
What's the game about?
You are the leader of the Templars, and you are following a decree that forces the magical animals of the forests (demons, skeletons, undead, dragons) to be killed. You have to go through nine terrains killing the animals, and finish the project under a time limit. Every time you die, you will spawn back with a goblin beside you saying a dialogue such as, "You're back already? I thought it would be longer than that." There will be an XP system, therefore every time you kill a vicious magical enemy you will be rewarded a certain amount of XP to become a higher rank, but watch out for your hunger and water bar, if it falls to low, you will start to lose health rapidly and after some time you will die.
Are you going to make this game very unique and special?
Yes! We have a sound artist that has made over 120+ sounds for the game, and we got so detailed that we even did sounds like torch lit, and water dropping. We made sounds for when you slash you sword, to make you feel like you are actually in the game and put you on the battlefield yourself.
I have attached a few of the SFX sounds, voice dialogue, footsteps, and ambiences. Also attached is the first prototype for the game, as you can see it is very low in development, but has some nice effects to it such as running-hold X, walking- hold or press the left or right keys, and jumping- press Z.
Correct, we will have a few boss fights, where you will need to use your resources to kill and defeat the magical beast. Many bosses will laugh at you during the fight, and will think you are nothing more than trash, whereas if you are good enough, you will prove him wrong and kill him
Here I have attached the IndieGoGo project for the full game Grimore: Vengeance ( indiedb.com/games/grimore-vengeance ), as you can see it’s only been up for a few days and has earned a good little amount of money.
When is the game's deadline?
The game's deadline is eight months from now, due to very large game with spectacular gameplay. We need more artists to help out with the project. We would love to see you help on this project.
Are you being sponsored?
We are sponsored by a group called BlackShell Media. Their team has promoted many popular TV shows and Steam games, including Overture and Sanctuary RPG Black Edition, on sites such as ABC News, Yahoo News, and PC Gamer. \http://blackshellmedia.com
How can you join this project?
Without our fans and continuous viewers of the game this would not be possible, but for this game to actually take place we need a team of well-trained game designers, programmers, artists, storyline writers, dialogue writer, etc. At this time in the project we have a good sized team of around ten people, but we cannot stop there. We are continuously striving to get move artists. We are set in almost every other part of the team except the following jobs, artists and musicians. Without art the game is nothing, that’s why we need good vector artists or non-pixel artists to join and help out with their part. If you can help with this, then please read the Support section of this document below!
Would you like to know more about the game or help support?
If this is true, you can add me on Skype: EliteGamesIndustries, send me an email: firstname.lastname@example.org, comment on this post, send me a PM on the forums if you are interested in helping with the named jobs available above then follow the following way to contact us above. I look forward to hearing from you! Thanks in advance for reading this and I am excited about this project, and hope you are also.