The game is being developed in Unreal Engine 4, so far I'm getting around all the key character mechanics, making them as fluid as possible.
Game usp's include: Sci-fi platform shooter with some Tron visual
Level USP’s include
stamina sprint, dash, double jump,
Platforms [Destructible/movable], Enemy turrets,
Puzzle Elements [door combinations, platform combinations]. Just to name a few.
*Brief intro to level 1:
Level 1, after INTRO level, will start as A set of box type structures. Some can be traversed with single jump, some can be climbed. Others can only be accessed later when charge jump is achieved. At the end a keypad must be entered in order to get to the next section.
Once at the top, a section of platforms takes you to the next part, like a bridge way, with platforms that are destructible so care must be taken when getting across.
At the end of this section have a laser security door with camera which will slam shut if player is detected. If not the player can pass, if player is detected then a swarm of enemies must be defeated, 1 will provide the means to gain access to the first door, which will give the player access to the next level, which one is up to the player to find!
As you can see there are many elements to this game to keep any FPS enthusiast keen to explore the whole game.
So if you are interested in learning more, and lending a helping hand, drop me a line and let make this happen, sooner rather than later.
There are a few key features I want to implement to the character, so first and foremost I am in desperate need of a Programmer for the game mechanics and especially for the AI.
I've attached some images of the layout of the intro level Im using to test the gameplay mechanics.